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  1. Abilities

Unnatural Aspect ••••

Discipline

With her Beast boiling in her blood, the pathetic shell of the vampire’s human or animal form cannot contain it. Her flesh warps, twisting and cracking under the pressure. She manifests truly horrific changes — though they may be inspired by the animal kingdom, these features come from the Beast itself, rather than the pale shadows that walk the world.

Cost: 1 Vitae Dice Pool: None Action: None Duration: Scene

When manifesting her Predatory Aspect, the vampire can spend an extra point of Vitae to produce a fourth feature, this one being her Beast made manifest. She can assume an adaptation from the following list; if none of these are suitable the player and Storyteller should work together to create an appropriate feature.

• Barbed Hands: Pushing out tiny barbs on her hands and arms, the vampire can grab her opponents with incredible ferocity. Add her Protean dots to all grappling dice pools. When choosing the Damage move in a grapple, the vampire deals lethal damage. These barbs enable very gory feeding in the middle of a fight, tearing the victim’s skin as she bites him.

• Hooked Hands: The vampire’s hands grow great hooked claws and other unnatural appendages that allow him to dig through soil and rock at up to half his Speed.

• Horrid Talons: By growing giant fangs or serrated talons, the vampire can deal horrific damage to anyone who gets in her way. These weapons give a +2 lethal weapon modifier on all Brawl attacks, and armor piercing 2. The damage is lethal even to vampires.

• Rubbery Flesh: Warping her flesh into a rubbery substance and her bones into flexible cartilage, the vampire can stretch, condense, and contort her body in impossible ways. She can fit through almost any gap more than an inch (two centimeters) across. If the contortion requires a roll — such as squeezing through a drain cover while someone’s shooting at her — add the vampire’s Protean dots to her dice pool.

• Wings: The vampire grows great wings of sharp bone and pale leathery skin. The vampire can fly at up to her full running Speed.

The vampire can replace her chosen Unnatural Aspect by sleeping for a full day and night in her Unmarked Grave and spending two points of Vitae.