Satyrs are humanoids with Fey heritage. Typically a humanoid torso, and the bottom half of a goat, with horns or antlers like Pan. Others can have antlers, tails, noses, ears, etc. of animals or fey creatures. Most claim to be children of Pan, and a good percent probably are. Satyrs can learn green magic regardless of class. Their hair and eye colors can range to any color found in nature. Most non adventuring satyrs in Greycoast can be found in Elven forests, with the Ashari, or the untamed wilds. Most adventuring satyrs tend to be druids, bards, or shaman.
Age: They mature at the same rate Humans do and reach adulthood around the age of 20. A non adventurer reaches elderly around 100-500 years old outside the Fewild
Size: They are shorter and lighter than humans. Your size is Medium.
Speed: In pristine nature or nature realms like the Feywild, their movement is 40, other wise its 30.
Biology: Satyrs can eat anything a human or goat can, they have stomachs similar to a goats.
Bonuses: Darkvision 60, disadvantage to stealth checks when not in nature, Magic +1, +5 animal handling, +5 nature, Magic resistance to charm, illusions, sleep.
Ram: use horn to make unarmed strike, 2d20+ melee attack bonus, 4d6+primary mod dmg
You are proficient with one instrument, and you have advantage on performance checks made with it.