1. Notes

Specialist Mage

They give up the versatility of a sorcerer to focus on one school of magic. They choose their school, then give up three opposing schools that they can never learn spells from. Spells from their specialty shcool costs one spell level less mp to cast, take 2/3 the  time to learn, and can cast one level higher for bonus action casting. Schools: Evocation, Illusion, Abjuration, Conjuration, Divination, Evocation, Necromancy, Transmutation


Class C Melee, Class C Defense, Class A Arcane, Tree: Magi

Weapons

Tight group or Fighting Style (Practiced)

Armor:

Light Armor

Class Skills:

{starting points  10 + Magic mod} Choose 12

bonus abilities:

3 cantrpis, 2 lv 1 spells, Unknown

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