See the Tome of the Watchtowers book for all fluff.
Doctrine
Parentage: Moros, Free Council
Prerequisites: Death 2, Occult 2
Initiation: Meet with your tutor and impress upon him your disgust and fear of death. Your contempt for how it steals lives, and how you wish to take its power for your own to spit in its face. Then, raise the corpse of someone dear to you as a zombie, to show your dedication to power, and your irreverence to the fact that a corpse was at one point a person.
Magic:
Ruling: Death
Yantras: Go to reasonable effort putting yourself in a position of power over your subject (+2), your spell is cast in pursuit of the acquisition of temporal, non-mystical power (+1), your spell would affect a corpse in some manner (+2).
Oblations: Giving orders (and having them followed), preparing a body for burial (only to steal it later), painting a body with glyphs, dissection.
Conditions
Bokor’s Mark
Your character has been afflicted by a mark of the sinister Bokor Legacy, their soul lulled into a state of slumber. You find it more difficult to relate to, and acknowledge other people and become withdrawn, sullen and morose, and suffer a -2 to all Social rolls.
Resolution: 24 hours pass, the Bokor decides to end the condition, you seek mystic assistance to dispel the effect, or you experience a spiritually self-affirming event which allows your soul to throw off the malaise that has afflicted it.
Attainments:
First Attainment
Pre-Requisite: Initiation
The Bokor teach that death does not come quietly. It is nothing to be celebrated or come to terms with, no
grand cosmological certainty. Is it horrible, frightening, and without rhyme or reason. This does not however
mean that the Bokor will refuse to make use of it however, and their first Attainment allows them to sense
death about them so that the might turn it to their advantage.
A Bokor with a glance can tell the state of another individual’s health, in terms of their closeness to death. For example, a Bokor could not tell if someone had a cold or a severe migrane, however they could tell if they were hemorrhaging internally, had a malignant tumor in their brain, or were merely reaching the end of their mortal coil, their heart about to give out. In mechanical terms, this will inform the Bokor of the health levels of the subject, as well as any persistent and ongoing forms of damage they are taking, or lethal illnesses. This Attainment is also of some other use in that it can automatically inform the Bokor if a perceived individual is undead, quite helpful in identifying disguised zombies, or Vampires. Any attempt by another individual to veil their health or undead nature will provoke a Clash of Wills.
Unveiling Practice of Death, Reach into Advanced Duration
Optional Arcanum: Mind 1
The Bokor’s understanding of the true, horrific nature of death allows them a greater influence an insight
into the nature of man, whose animalistic fear of Death makes him an easy person to read. So long as a
perceived individual’s Composure does not exceed the Bokor’s dots in the Mind Arcanum, with a touch the
Bokor may gain the Informed condition with regards to the subject’s fears, especially those relating to
mortality as he pulls on the nagging worries that beset all of man. This Informed condition can only be
expended in a manner which worsens the subject’s mental state, pushing them deeper into fear, or
compelling them to act upon it.
Practice of Compelling fears, granting a condition to the Bokor by touching a person. Also kind of Knowing, but really Compelling is more appropriate given that while everyone (on some level) fears death, they’re making it worse.
Second Attainment: Bokor’s Mark
Pre-Requisite: Death 2
While the Bokor do not truck with ghosts or souls (normally) they do make use of the Bokor’s Mark to mark
other’s souls so that they can always find them. Most predominantly this is used by a Bokor to allow them to
track people they intend to kill to turn into Zombies and Revenants. By touching an individual and making an
Instant Action, the Bokor may afflict them with a curse which lulls their soul into slumber. So long as the
Bokor’s Death dots exceed the subject’s Composure, the subject gains the Bokor’s Mark Condition. For the
duration of this Condition, the Bokor has a Strong Sympathetic Link to the subject (but the subject does not
necessarily have a strong link to the Mage), and always knows the distance to, and direction of their victim.
Instant Action to inflict a condition upon a subject. Secondary factors limited to -2, limited to a single condition. I think this is balanced. Added in a track subject tid-bit, because the 1e Legacy had that.
Optional Arcanum: Mind 2
More than merely deadening the subject’s expression of their Soul, a Bokor versed in the Mind Arcanum can
also project an appropriate (negative) emotional state in a touched individual, seeking to break them down
and convince them to follow the Bokor’s instructions. Such a touched individual has a number of doors
opened that either the Bokor or another individual may use equal to the amount by which the Bokor’s Mind
dots exceed the subject’s Composure. These must be used before the end of the scene, or this transitory
influence will fade and the subject’s true emotions will reassert themselves.
Emotional Urging, Reach into Instant Casting, and ‘Advanced Duration’, however that duration is only a scene, plus it only works on shitty emotions. So you can’t make them happy, just miserable, jealous or hateful. What a swell guy you are.
Third Attainment: Call to Service
Pre-Requisite: Death 3, Occult 3
With a glance, the Bokor can turn a human corpse into a zombified servant. As an Instant Action, the Bokor
may raise any singular human corpse within sensory range as a zombie servant for the remainder of the
scene. These zombies are simple, even for zombies, and count as a 2-dot Retainer (3-dot at Death 4) which
may perform very simple commands. These zombies last for a single scene before the Magic that animates
them ceases and they fall to the ground again, inanimate and dead. They are of little use in combat, as while
they have the health of the individual they were when they were alive, and count as having Death Mage
Armour as per Death 2 (Death 3 at Death 4), they have no Defense.
If the Bokor spends a greater period of time raising such a servant however, inscribing it with Atlantean Glyphs and taking at least a scene, then it will last for a substantially longer time (a week at Death 3, month at Death 4, or a year at Death 5), and it will cease to decompose.
Quicken Corpse, Reach into Instant Casting, Sensory Range, and half-assed Advanced Duration in the first place. But at the second half, it’s merely Advanced Duration, so that’s fair. Given there’s no spell control for attainments, this attainment means that a Bokor with enough time and corpses at Death 4 can make a veritable army of corpses with good proficiencies, which last for a month. Even worse, at Mastery, that zombie army lasts for a whole YEAR. And they know how to use assault rifles! Better than many professional soldiers I might add! Plus no fear, and they’re hardy as fuck. Zombie hit squads, amiright?
Optional Arcanum: Mind 3
While zombies are mindless automatons, basically robots made out of decaying flesh, a Bokor well versed in
the Mind Arcanum may grant them slightly more intelligence, or at least a wider range of proficiency, than
they would otherwise have available. While such zombies are no more proficient than normal, their effective
Retainer merit can specify any fiend that the Bokor chooses.
This just removes the limitation from the first half of the Legacy I imposed to counteract the excessive reach allocation. Sure it can cause some weeeeeeeird situation where you’ve got zombies calculating escape velocity and painting a portrait. However remember they’re still at best a 3-dot Retainer, which will proficient, is still pretty shitty.
Fourth Attainment: Bokor’s Chain
Pre-Requisite: Death 4, Occult 4 (with a specialization in Zombies)
The Bokor usually do not truck with ghosts, however this Attainment is a singular exception. In a scene-long
ritual involving both the ghost and its corpse, the Bokor may seek to chain the ghost to its corpse as a
revenant. For a Rank 1 ghost, this is a simple matter, however for those which are Rank 2, the Bokor must
ensure that the corpse has the Open condition first. For more powerful ghosts, returned from the
Underworld, the Bokor must have their agreement, a difficult prospect for many to swallow. If successful,
the ghost gains the possessed condition for its corpse, becoming a Revenant, a state which lasts for a whole
month (or year at Death 5).
Revenant, reach into Advanced Duration. More useful than the previous Attainment because Ghosts can actually THINK.
Optional Arcanum: Mind 4
To disrupt or alter a soul is a heinous crime for the Bokor, however this does not extent to manipulating the
mind, which is a simple matter for one so skilled. As the Bokor binds the revenant to its corpse, they make
attempt to alter various aspects of the ghost’s mind, to make it a better servant to the Mage. Most Bokor
use this reprogramming ability to merely cause the Ghost to desire to serve the Mage faithfully, however
others who desire more independent Revenants sometimes remake them to seek the accumulation of
wealth, or the death of one of the Bokor’s enemies.
Psychic Programming, removed all the nitty gritty parts, because Ghosts are simple creature at Rank 1-2, you just change what that simplicity is.
Fifth Attainment: Steal Ghost
Pre-Requisite: Death 5
The Bokor are infamous corpse thieves of the highest orders, and many would seek them branded Left-
Handed if they weren’t so influential within the Free Council (it’s true, look it up, don’t ask me how or why,
it’s utterly retarded, fuck these guys, no seriously, page 203, in a fucking Order about Democracy and
Sleepers being great. FFS.). The ultimate power of the Legacy, if publicly known, would certainly spell its
doom.
As an Instant Action, the Bokor may touch a living individual and abruptly end their life, so long as their Resolve does not exceed the Bokor’s Death dots. In doing so, the Bokor chains the ghost of their victim to their corpse, granting it the Open condition for up to a week. Not only does this grant them a way to quickly, easily and simply kill people en mass, it also ensure he creation of a ghost such that they may immediately enslave it through Bokor’s Chain.
Okay, so this Attainment is a bit heinous for most of the Bokor Legacy. It kinda slips in the back door with the whole Revenant deal. You’re not desecrating any souls. That’s gone. You’re just sweeping up the shards into a pile before they’re blown away on the breeze.
Optional Arcanum: Mind 5
Not only may the Bokor manipulate the bodies of the dead, with Mastery in the Mind Arcanum, they may
also work to displace the bodies of the living. As an Instant Action and with a touch the Bokor may possess
another living body as per the Possession Condition.They may use any of their Mind spells on the subject to
read their mind, and they may spend a point of Mana to use their own Mental and Social Attributes instead
of the host’s Attributes. They must always use her subject’s Physical Attributes, but may spend a point of
Mana to reduce the –3 penalty on Physical actions to 0 for the turn. This Attainment also only function is the
Mage’s dots in the Mind Arcanum exceeds the subject’s Resolve.
The Bokor’s own body does not become comatose while this power is in use, but stands loosely to attention, much like the corpses they command. The Bokor may expend actions to move his body, usually to get it to a safe location, or merely command his zombies to do so. This possession will last for at most a week, but the Bokor rarely need such extended use of a borrowed, ill-fitting body.
Possession, Reach into Instant Casting and Advanced Duration