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Brotherhood of the Demon Wind

Legacy

See the Adamantine Arrow Order book for all fluff.

Doctrine

Parentage: Mastigos, Adamantine Arrow

Prerequisites: Time 2, Weaponry 2, Quick Draw (Weaponry) 

Initiation: Perform some intensive physical effort with your hands, and no magic or tools, while your Mentor instructs you in the secrets of the Demon Wind. Then leave that location, never to return. 

Magic:

Ruling: Time 

Yantras: Perform a Weaponry roll (a kata) relevant to the spell (+2), applying the Wisdom of one of the Korans of Hagetaka (+1), cast upon a subject while in pursuit of a cause (even acquiring your wage will do) (+1), pursue your subject even to significant personal detriment (+1, +2 if this imposes a Negative Condition). 

Oblations: Admiring beauty in a reserved and respectful manner, creating art (especially spontaneous and/or minimalist works), meditating, persevering through adversity (such as illness or a grievous wound) without using magic or accepting aid, practicing combat forms, reading or writing martial philosophy, ritually maintaining one’s weapons and armor. 

Attainments:

First Attainment Kanja Megumi “Patient Grace”

Pre-Requisite: Initiation

A wave-man’s attunement to the Demon wind grants him visions of the immediate future, blown to his eyes upon the Demon Wind. As an Instant Action, the mage can enter into a state of readiness, glimpsing hints as to the immediate future. For the remainder of the scene, at any time the wave-man may spend a turn planning an action, losing his Defense and remaining still. On the following turn, the Mage gains a bonus to their next non-Magical Instant Action equal to their dots in Time.

Perfect Timing, reach into Instant Casting, Advanced Duration, and changing primary factor to Potency. However secondary factors are removed, and it cannot be used on anyone else. Furthermore, it eats into action economy, and I’d personally rather not have done the bullshit option and made it Advanced duration, requiring a scene to activate. Plus, the Fate 1 spell is a thousand times better. So fuck that shit.

Optional Arcanum: Space 1
As the wave-
man’s eyes glimpse the future, his understanding of the space around him is also expanded, the Demon Wind blowing throughout all space, as well as through time. As the mage activates this attainment, he also bends his perception to see in all directions to the limit of his visual capacity. This makes him almost impossible to surprise, and decreases all penalties from range, cover or concealment by his dots in Space. This lasts for the same duration as the primary effect of Kanja Megumi.

The Outward and Inward Eye, with the same reach use as the primary ability. It’s powerful, I get that. But there’s limited else which makes sense for an Awakened Swordsman with powers over Space and Time.

Second Attainment: Yanagi ni Kaze “A Willow in the Wind”

Pre-Requisite: Time 2
As the Demon-Wind blows, the wave-man must bend with it, and decide in the immediate present how to act in the future. As an Instant Action, the mage can sense whether a subject within sensory range will prove beneficial or detrimental to him in the immediate future. While most wave-men use this attainment to read potential threats, many use it to determine whether their own potential actions will be harmful.

Should the information suggest a proactive solution, then the wave-man gains a bonus to his initiative equal to his dots in Time for the next round in order to engage that solution.

Momentary Flux, with reach into Instant Casting, Sensory Range, and the +1 reach effect. This is one more than it “needed”, however ultimately it’s a highly covert spell and there is literally nothing it does otherwise that cannot be simply and easily done with a single casting.

Optional Arcanum: Mind 2
As the wave-man reads the danger in a subject, the Demon Wind carries with it hints as to their intent. For
every point by which the mage’s dots in Mind exceed the subject’s Composure, you may ask a general question about the subject’s mental and emotional state. For example, you might discern that the Police Officer who called to you, and is approaching you across the street is not angry, and is not supernatural, but is instead incredulous and mundane. This optional Arcanum is highly useful for many wave-men, who find discretion the better part of valor, and don’t go for their weapon in the face of a “detrimental” subject, who merely wants to ask you boring, lengthy questions about your sword.

Essentially a simple form of Mental Scan. Reach into Instant Casting and Sensory Range.

Third Attainment: Tazei ni Buzei “Few Against Many”

Pre-Requisite: Time 3
With this Attainment, the wave-man pulls the power of the Demon Wind into themselves, greatly enhancing their speed as it propels them forwards. Activating this attainment takes an Instant Action and one point of
Mana, and for the next 2 rounds (3 rounds at Time 4), the Mage’s speed is multiplied by their dots in Time, they always go first in the initiative order, may disrupt other’s turns with your own as a reflexive action, may employ your Defense against firearms, and may add your dots in Time to your Defense before doubling it for Dodge actions.

Acceleration, with Instant Casting. I love this attainment, especially because with the Defensive Combat merit, you can parry fully-automatic gunfire from an entire squad of Hunters, using only a katana, and it doesn’t even cause Quiescence.

Optional Arcanum: Space 3
Also connecting themselves to the spatial aspect of the Demon Wind, the wave-man can use its power to propel them past a single inhibitor to their movement. As an Instant Action, the mage can blink past some obstacle as if swept by a great wind. This permits them to pass through spaces otherwise inaccessible, including passing under doors, into locked vehicles, through ventilation screens, or out of a straightjacket, to name but a few. The Onikaze must be touching the obstruction to activate this ability however, and there 
must be some method of passage, even if it is even but as thin as a hair, or a closed, locked, hermetically sealed door. No, the space between atoms is insufficient, there must be some symbolism of being able to “pass through” to use this.

Break Boundary, with Reach into Instant Casting, and the “impossible to pass” option.

Fourth Attainment: Akuma no Ken “Demon Sword”

Pre-Requisite: Time 4
The wave-man has now reached such a point of perfection that they may interpret the future through the Demon Wind with great precision. By spending an Instant action, and a point of Mana, the mage can gain complete knowledge of the immediate future for 3 rounds. During this time, he is aware of the future actions of every other individual he can perceive before they take them. This allows the Mage to freely act at any point in the initiative order, and need not roll initiative.

Furthermore, when interacting with others socially, the wave-man may decrease doors equal to his dots in Time, as he knows exactly what to say to convince an individual to what he wants, so long as such a thing is in any way, shape or form, and to any degree of probability, possible. In addition, the ST is encouraged to inform the wave-man about any immediate actions which will most likely occur in his immediate presence within those next 3 rounds.

Present as Past, reach into Instant Casting. Very helpful for intimidating, strong-arming, and so forth.

Optional Arcanum: Space 4
Such precision with the Demon Wind grants the wave-man the ability to bodily leap through it, travelling great distances. As an Instant Action, the Mage can teleport himself and any items he is touching no larger than a hiking backpack to any location with sensory range.

Teleportation, reach into Instant Casting

Fifth Attainment: Naru Kaze “Become Wind”

Pre-Requisite: Time 5
The wave-man immerses himself fully within the Demon Wind, becoming unstuck from time, and allowing free movement through reality. As an Instant Action, and by spending a point of Mana, the wave-man may
immerse himself into the Demon Wind fully. For a “year” of subjective time, reality itself is stuck in time, a state through which only those outside of Time can influence. This state ends either when the wave-man chooses to end it, or immediately after he takes an action involving interaction with something that is frozen in time.

Temporal Pocket, with Reach into Instant Casting, and the “Time in a Bottle” attainment as a Mana use. Because really you can already do that, without risk of Paradox, and this needs to be at LEAST as good as that.

Optional Arcanum: Space 5
The wave-man can do more than merely enter the Demon Wind, the ultimate secret of the Legacy is their ability to excise elements of reality wholesale, and throw them into the Wind. Doing so does not merely remove them from easy access, but traps them separate from reality, exiled from causality by the Wind itself, erasing any influence they had ever had upon the Timeline. As an Instant Action, and by spending a point of Mana, the wave-
man can exile up to a “large room” and all of its contents from reality for a single year. Any effects that the contents of this area have had upon the timeline is removed as if it never existed, however should the effect end, the original state is re-asserted.

Certain ancient and legendary masters of the Legacy use this attainment to undo heinous acts performed by criminals, bringing their victims back to life. Their wanderings at this point become an eternal pilgrimage to ensure these wards are maintained, lest reality shudder and quake under the combined effects of all those exiled within the Wind once again returning to history.

Quarantine, Reach into Advanced Duration, Time in a Bottle attainment for Instant Casting, Time 5 optional effect for retroactive erasure from history. 

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