See Legacies – The Sublime for all of the fluff
Doctrine
Parentage: Obrimos, Free Council or Seers of the Throne (splinter Legacy)
Prerequisites: Forces 2, Science 1
Initiation: Impress your mentor. That’s it. Show me what you got.
Magic:
Ruling: Forces
Yantras: Succeed on a Science test relevant to the spell (+2), use of an appropriate technological gadget (+1), customization of a tool for the spell (+2), the spell manipulates technology (+1), establishing a rapport with the subject over technological advancement (+2).
Oblations: Convincing another person to try some “new” tech, hacking a system you never hacked before, playing with a newly purchased (or stolen) “toy”, reaching a hidden level or secret in a video game, ritually inscribing a favored tool with alchemical symbols, writing a computer program
Attainments:
First Attainment Connection
Pre-Requisite: Initiation
With an Instant Action, the Prime Mover can “Tune In” to the information which flows freely in the world surrounding her. This allows her to listen to and hear almost all technological communications in their original language, even allowing her to see the information pass through optical fiber. This Attainment lasts only for as long as the Prime Mover retains her focus.
Tune In, reach into Instant Casting.
Optional Arcanum: Prime 1
The Prime Mover can sense falsehood in any data. Lies corrupt the Supernal Truth inherent in technology. As
such, the Mage is fully away of any falsehoods perceived through use of the Connection Attainment.
Second Attainment: Transmission
Pre-Requisite: Forces 2
The Prime Mover can now hijack wireless communications, changing the transmitted data, its frequency, or
even its destination. This Attainment takes an Instant Action to activate and only lasts as long as the Prime
Mover continues her concentration. Attempting certain feats of manipulation, such as complicated video
editing in real time may require a Skill roll at the ST’s discretion. This Attainment can only be used to manipulate data the Prime Mover has immediate access to, and as such should probably be used at the
source, at a bottleneck, or immediately next to your recipient for most efficient effect.
Transmission, reach into Instant Casting. Had to split the first attainment up, no wat to do editing with only 1 dot.
Optional Arcanum: Prime 2
The Prime Mover can now imbue her transmission with Supernal potency and Truth. Any individual who
receives her transmission will be able to comprehend the Truth inherent within it. So long as the Prime
Mover communicates only the truth, all recipients of her message will understand this.
Words of Truth, slightly modified. Does not decrease Doors inherently, and ditches some of the other factors, because honestly I’m stretching it a bit here. All we’re doing is imbuing the message with the power of truth. It’s not forcing anything on anyone, so it’s not Withstood, but it’s a nice tidbit to add on with the Optional Arcanum. A suitable compromise I thought for justifying a “Words of Truth”-like spell using only 1 reach.
Third Attainment: Dissolution
Pre-Requisite: Forces 3, Stealth 2, Subterfuge 1
The Mage can draw upon the power of the Aether to render herself entirely invisible and silent. This
attainment is usually used to infiltrate high security locations, or merely to go unseen. This Attainment takes
an Instant Action to activate, and lasts for a Scene.
Practice of Veiling for both Sound and Light. Justified because it’s self-only, has no secondary factors, and lasts for only a singular scene.
Optional Arcanum: Prime 3
At the same time as she renders herself invisible to most mundane perception, the Mage can also veil herself
from mystical perception. When activating this Attainment, the Mage also renders herself and her active
spells and attainments on her own person invisible to passive mystic senses. Any active attempts to perceive
her magical effects provokes a Clash of Wills.
Fourth Attainment: Activation
Pre-Requisite: Forces 4, Science 2
The Prime Mover at this point gains the inherent ability to store large amounts of energy within her pattern,
and release it at will. As an Instant Action, the Mage may turn herself into a “battery” for a specific kind of
energy, absorbing an number of “levels” of energy equal to her Dots in Forces (see page 146 for what each
level might include). The Mage can keep this energy within her Pattern for up to a Week, and may release it
at any rate. The practical effect of this is it permits the Mage to absorb and channel electricity into her
devices, keep a car rolling after it has run out of gas, or even heat his dinner without a microwave. Each of
these uses requires the Mage to maintain her energy levels however, and keep her Attainments up and
running to provide batteries. This Attainment can also be used to store and channel a main power line into
some poor schmuck for about a single round, but Prime Movers with such proficiency rarely share that dirty
little secret.
Practice of Weaving to create a kind of “energy bank” within the Mage’s body that she can let energy out of. Should possibly by 5 dots, but I feel this is balanced enough at 4. Reach into Instant Casting, and Advanced Duration, primary factor is Potency.
Optional Arcanum: Prime 4
The Prime Mover’s skill at manipulating energy extends at this point to Mana. With an Instant Action, the Mage can Channel an amount of Mana equal to her dots in Prime from any reservoir of Mana she can see.
This amount is capped by the Mage’s mana-per-turn limit, however that doesn’t fuckin’ matter as to learn
this you need Gnosis 6, and max Potency is 5. So go nuts. Drain those motherfuckers dry.
Channel Mana, reach into Instant Casting, and Sensory Range. Just keep sucking out their juicy mana.
Fifth Attainment: Redefinition
Pre-Requisite: Forces 5, Science 3
With an Instant Action, the Mage can transform a level of energy equal to her dots in Forces into another
kind of energy. This transformation is long-lasting, being maintained for an entire year. However at that
point, entropy will likely have spread it so widely throughout the world that its reversion will be mostly
irrelevant.
Transform Energy, reach into instant casting and advanced duration
Optional Arcanum: Prime 5
In a scene-long ritual spent with a Sleeper, the Prime Mover can awaken within them a similar drive which
propels the Mage. For a single year, the Sleeper gains one of the Mage’s Obsessions (usually with regards to
the Mage’s Legacy), and can accrue Arcane Beats through pursuing it. The Sleeper cannot use these Beats
however unless she later Awakens, however gifting another the same drive a Mage feels might be reason
enough to use this Attainment.
Forge Purpose, Reach into Advanced Duration. Hopefully they’ll Awaken. Or perhaps just go mad.