See Mage the Awakening 1e for all the fluff.
Doctrine
Parent Path: Moros
Prerequisites: 2 dots in Mind, 1 dot in Matter, 2 dots in Craft.
Initiation: Create what you would perceive before your initiation as your Magnum Opus, and then see yourself reflected in it, realizing that your greatest achievement is yet to come
Magic:
Ruling: Mind
Yantras: Succeed on a Crafts roll related to the spell (+2), helping another with a difficult task (+1), having personally crafted an item relevant to the spell (separate from any Sacraments used) (+2), pursuing one’s craft to the detriment of the physical self (+1, +2 if this creates and adverse condition)
Oblations: Engaging in physical labor, engaging in meaningful work (not for Attainments), coordinating others in teamwork, practicing a hobby or craft (not for Attainments).
Attainments:
First Attainment: Nigredo
Pre-Requisite: Initiation
A perfect Mind cannot be raised on uncertain grounds. As an Instant Action, the mage may recall a number of her memories equal to her dots in Mind with perfect clarity. This includes information that she was not consciously concentrating on at the time, but which she still experienced.
Very simple, Perfect Recall. Nice and easy, automatic activation, no need to roll anything. Not the most powerful, but you don’t really NEED anything that powerful at the first dot, do you? Reach is to Instant Casting.
Optional Arcanum: Prime 1
Lies cannot stand before the power of the Mage’s sight, as an Instant Action the Mage can see through
active mistruths, such as lies, phantasms and illusions. Mundane falsehoods are automatically discernable,
but those from a supernatural source provoke a Clash of Wills.
Pierce Deception, also very useful. Not advanced duration though, so if it’s hardcore stuff, you’ll want to cast a spell. Reach is to Instant Casting.
Second Attainment: Albedo
Pre-Requisite: Mind 2
Understanding the self requires one to be stalwart against outside influences. So long as the mage continues
their craft, any attempt to influence their Mind by a Goetia’s Numina, Influence or Manifestations, or by any
other supernatural Mind affecting abilities must first best the mage in a Clash of Wills.
Mental Shield. I use this for a lot of my Legacies. This is not a bad thing. Reach is to Advanced Duration.
Optional Arcanum: Prime 2
With a better understanding of the self comes the ability to more readily refute Magic which would attempt
to undermine that, in addition to the protection against Mind-affecting abilities, the Nigredo shield increases
the Mage’s Withstand by 2, increasing to 3 at Prime 4. This Withstand still only applies should the Mage wish
for it to.
Not quite the Canon 1-dot Attainment from the first edition, but I basically took the Nigredo modification from the 3rd dot, and put an effect as close to it as I could at the 2-dot rank.
Third Attainment: Citrinitas
Pre-Requisite: Mind 3
By performing their craft, the mage can enhance a specific Mental or Social Attribute (decided when the
Attainment is selected) by their dots in Mind. To use this Attainment, the Mage must have performed their
craft within the last day, and must take an Instant Action to inspect an item created with that craft. The
Mage increases the attribute by their dots in Mind for the remainder of the scene, potentially taking the
Mage over their Gnosis-determined maximum. At Mind 4, the Mage need only have practiced their craft in
the last Week.
This spell kinda fucks with reach a bit, but I think it’s balanced. First you’ve got to have performed your craft in the last week (which is basically the scene’s worth of ritual), and then it takes an Instant Action to activate (no real problem, there’s no way to stop an Attainment, so this is nothing but a limitation), looking at what you made. Basically, you exchange the ability to specify which attribute you boost, and the lack of needing a specific action, for the additional reach for exceeding Gnosis limits.
Optional Arcanum: Prime 3
Studying an object of their craft, the mage is capable of empower their Tools with holy Supernal power. As
an Instant Action, the Mage can study an object of their mundane craft, and drawing power from its
reflection of themselves, empower a Tool to allow them to more efficiently shape their mystic craft. This
grants any spellcasting roll she uses that Tool in an 8-again, so long as it is used within a number of rounds
equal to her Prime. If that spell is one used to enhance the Mage’s own mental capacity or clarity, the Tool’s
Yantra Bonus increases to +3.
Eh, it’s As Above, so Below. Which ultimately at this level the Mage can already do. With the same chance of Paradox (aka none). So I kinda added an additional +2 modifier to that Yantra’s bonus. What it actually did in 1e. Which I think is fair. You’re a Mage about refining the self, and you’re studying an aspect of yourself, as a Second-Degree Disciple, with Gnosis 4, and you’re still using a Tool. It’s fair.
Fourth Attainment: Rubedo
Pre-Requisite: Mind 4
The mage’s Mind continues to expand. The mage may select another Mental or Social attribute which she can enhance in a manner identical to Albedo. The mage may have both enhancements active within a scene, if she spends two Instant Actions inspecting a physical object of her craft.
Even this shouldn’t be possible for Albedo’s effect. But fuck it, it’s limiting enough in the first place. It’s just a mental attribute, it doesn’t help you cast spells, and Mages can easily enough boost those in the first place without risking too much Paradox.
Optional Arcanum: Prime 4
The mage’s words ring with such purity that all those who bear witness to them must attest to the Truth she
speaks. With an Instant Action, the mage may imbue the next sentence she speaks with Supernal Truth and
project that Truth directly to a single individual within Sensory Range. This decreases either Doors or
improves impression level by one per dot of Prime, minus the target’s Resolve. If the subject refuses this
Truth, they may suffer a Breaking Point of Act of Hubris. Furthermore if the subject goes alone with the
stated sentence, they gain the Inspired Condition, but if they ignore it, the Guilty condition.
Fifth Attainment: Magnum Opus
Pre-Requisite: Mind 5
The mage has come so close to mastering the self, that she can turn even the slightest glimmer of talent into
brilliant genius. As an Instant Action, the mage can increase their dots in a skill they possess by their dots in
Mind for a Week. This increase cannot exceed their Gnosis-derived Maximum, however at Gnosis 8, that’s
going to be pretty fucking hard.
Very simple, very boring. Also infuriating that shit doesn’t fit within the old Magic rules.
Optional Arcanum: Prime 5
A master craftsman and King of their own mind, the mage can with nothing but Awakened Will (and a
pittance of Mana) craft wondrous items flush with Supernal Glory. This emulates Eidolon, but only takes 1
mana (regardless of the amount normally expended, the rest is quasi-mana that can’t be used for anything
but the attainment’s effects), each is for Advanced Duration. Mostly just used for creating the Uncrowned
King’s Unliving Vassals. Lasts for about a Week.
I’m fucking sick of this, I never want to write another Prime Legacy ever again. They are the fucking worst, unless you focus on either driving sleepers insane, destroying Magic or hitting people with Mana constructs.