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Personal

Description: The character’s mind is addled by mind- altering substances, such as alcohol or drugs.

Effect: A generic narcotic can be represented with one set of modifiers; the character suffers a -2 modifier to Speed (and static Defense, if used) and a -3 penalty to all rolls in combat, including Defense and Perception. The character also ignores wound penalties.

Causing the Tilt: If the character has chosen to take drugs, he suffers their effects. To administer drugs to an- other character is a Dexterity + Weaponry attack, suffering a -1 modifier for the improvised weapon. If the drug has to go into a specific body part (such as an arm or mouth), it requires an attack against a specified target.

Ending the Tilt: A generic narcotic lasts for (10 – the victim’s Stamina + Resolve) hours. Medical help, such as pumping the victim’s stomach or flushing his system, halves this time.