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  1. Abilities

Forge Flesh-Bound Spirit

Numen
The idigam may target a spirit and, with a Power + Finesse roll contested by the victim’s Resistance, force the spirit to manifest permanently in the physical world. The spirit is forcibly ejected from the Shadow and cannot re-enter it. It becomes constantly Essence-hungry, needing to consume the energy ofliving creatures directly. Flesh-bound spirits tend to be dangerously unhinged by their traumatic metamorphosis into beings of the world of Flesh.

A flesh-bound spirit follows the usual rules for a spirit with the following exceptions:

• The spirit is permanently manifested and cannot enter Twilight or the Shadow.
• The spirit can consume the flesh of any living creature, gaining one point of Essence for each point of damage that it inflicts on a victim via a grapple. The spirit cannot gain Essence from any other source.
• The spirit automatically heals up to its Rank in lethal or bashing damage each turn.
• The spirit loses Essence at twice the usual rate for spirits in the world of Flesh.
• The spirit gains a number of Dread Powers (see pg. 210) as if it were a Claimed, usually two or three powers relating to its nature. It retains its existing Numina and Influences.
• If forced to return to the Shadow, for example through the Banish Rite, the spirit returns to its normal state and ceases to be Flesh-Bound.