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  1. Abilities

Grappling (• to •••; Style)

Advantage

Prerequisites: Stamina •••, Strength ••, Athletics ••, Brawl ••

Effect: Your character has trained in wrestling, or one of many grappling martial arts.

Sprawl (): Your character can adjust his weight to defend himself in a grapple. While in a grapple, the character’s op- ponent cannot apply the Drop Prone or Take Cover moves.

Takedown (••): Your character can take an opponent to the ground rapidly. With a normal roll, you may choose to render an opponent prone instead of establishing a grapple. Also, you may choose to cause bashing damage equal to the successes rolled.

Joint Lock (•••): ou use joint locks and immobilizing tactics to limit your opponent’s movement. You can use the Joint Lock move in a grapple. Next turn, your opponent suffers bashing damage equal to your successes. You can use Joint Lock as a lead-in to the Restrain move. In addition, any successful overpowering maneuvers your character uses cause 1L damage in addition to their normal effects.