Environmental
Description: The ground’s covered in a mirror-smooth layer of ice that sends wheels spinning and people’s feet flying out from under them. The ice can be so thin as to be nearly invisible, or it can be a thick layer that’s the only thing keep- ing the characters from sinking into a frozen lake.
Effect: When a character can’t trust her footing, divide her Speed in half, and all Physical rolls (and Defense) suffer a -2 penalty. Attempting to move at full Speed increases the Physical penalty to -4. Any dramatic failure on a Physical roll inflicts the Knocked Down Tilt. Driving on ice is a real pain; halve Acceleration, and characters suffer a -5 penalty to Drive rolls.
Causing the Tilt: This Tilt doesn’t just apply to icy condi- tions, but to any surface that’s slick and slippery, including a spill of industrial lubricant or just a well-polished wooden or linoleum floor. Characters can use a Dexterity + Crafts roll to cover an area in industrial cleaner or mix up chemicals into a lubricant. If the Extreme Cold Tilt is in effect, even covering the area with water will do the trick.
Ending the Tilt: “Get off the ice” is good advice, but that can take work. Characters can use heat or fire to melt ice, or throw down copious quantities of salt or grit to increase traction.