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How could you ever think you could face it? You’re like an ant trying to stand up to a tiger. It could snuff your life out as easily as breathing, lay open your soul with a glance and show you the things you thought were buried. There’s only one sane thing to do: run.

Dice Pool: Manipulation + Satiety vs. Composure + Supernatural Tolerance

Normal: The victim makes a heedless, headlong dash to get away. If the Beast invoked this Nightmare immediately, he tries to get away from her specifically; if the Beast set the Nightmare to trigger when the victim next slept, he just runs as though the Devil itself were after him, but with no particular direction or goal in mind. Either way, he keeps running until exhaustion forces him to stop.

If the victim was in the middle of a fight, his intent immediately changes to “get the hell away.” Likewise, if anyone tries to stop him, he fights to escape and keep running.

High Satiety: The Beast can implant a subconscious hint for where the victim should try to flee, or specify another target rather than herself the victim must escape. Reaching that place of safety then becomes the victim’s intent. If the implanted location is obviously hazardous (e.g. “Jump out the 50th-story window,” “Go run into the interstate”) the victim gains a +2 bonus to his Composure for purposes of resisting.

Alternately, the Beast can implant the suggestion that a particular individual is the sole source of safety for the victim; in that case, the victim’s intent becomes “get to that person and stay with them.” Any action on that person’s part that even suggests an attempt to leave the victim behind will prompt the victim to do anything in his power to keep their source of safety from leaving.

Satiety Expenditure: The victim’s panic is so complete that he doesn’t pause or hesitate, even in the face of hazardous terrain. Any time the victim fails an Athletics action (for example, in a foot chase), he suffers one point of lethal damage due to nasty falls, cutting himself on fences, etc. On a dramatic failure, he instead suffers 4 lethal damage and a Tilt or Condition of the Storyteller’s choice. This represents running into traffic, falling off a roof, etc.

Despite the danger, the victim adds 3 to his Speed as blind terror supercharges his flight response.

Exceptional Success: The victim never suffers the Beaten Down Tilt against people trying to restrain or stop him; in effect, he treats attempts to stop him as though their intent was to kill him.