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Lilith
Size
Medium
Monster Race
Human
Alignment
Lawful Evil
Armor Class
21 (studded leather) (haste)
Hit Points
103 (14d8 + 38)
Speed
12m (haste)
Attributes
STR
12 (+1)
DEX
24 (+7)
CON
14 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
14 (+2)
Features
Saving Throws
Dex +12 with adv (haste), int +6, wis +6
Skills
Insight +11, stealth +17, sleight of hand +17, deception +12, persuasion +7
Languages
Common
Challenge
10 (5,900 XP)
Abilities
Sentinel
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.

-When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.

-Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.

-When a creature makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Haste
Lilith has permanent Haste.
Sneak Attack
When lilith hits with advantage or an enemy of her target stands within 1m of the target, and that enemy isn't incapacitated and lilith doesn't have disadvantage on her attack she adds extra 8d6 to the damage.
Cunning Action
Lilith can use bonus action to Dash, Hide, or Disengage.
Thief
Fast hands:
Lilith can use bonus action to make a sleight of hand check, use thieves' tools or interact with object.

Second-Story Work:
Climbing costs no extra movement. Running Jump distance increase by 1m.

Supreme Sneak:
Lilith has advantage on stealth checks if she moves no more than 6m on her turn.

Use Magic Device:
Lilith can use any magic items with no restrictions.
Evasion
When you need to roll save to avoid damage, if you succeed you take no damage, if you fail you take only half.
Reliable Talent
If lilith rolls 9 or lower of skill check that she is proficient with she instead treats the roll as if it were 10.
Blindsense
If lilith can hear, she is aware of any hidden or invisible creature within 2m of her.
Actions
Multiattack
Lilith either has 2 actions during her turn instead of 1 (haste)
Hand Crossbow
Ranged Weapon Attack: +12 to hit, reach 6/24m, one target. Hit: (1d6 + 7) piercing damage.
Bloody Rose
Melee Weapon Attack: +12 to hit, reach 1m, one target. Hit: (1d4 + 7) piercing damage. On hit, gain temporary hit points equals to the damage.
Reactions
Uncanny Dodge
When attacker you can see hits you, take only half of the damage.