Thief

Medium Humanoid (any race), any alignment


Armor Class 13 (leather armor)
Hit Points 18 (4d8)
Speed 6m, climb 6m

STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)

Skills Sleight of Hand +4, Stealth +6
Senses passive Perception 11
Languages any one language (usually Common), and Thieves' Cant.
Challenge Rating 1/4 (50XP)

Sneak Attack (1/Turn). The thief deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 1m of an ally of the thief that isn't incapacitated and the thief doesn't have disadvantage on the attack roll.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 1m or range 4/12m, one target. Hit: 4 (1d4 + 2) piercing damage.

Cunning Action. As a bonus action, the thief takes the Dash, Disengage, Hide, or Use an Object action.