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Cult Fanatic
Size
Medium
Monster Race
Humanoid (any race)
Alignment
any non-good alignment
Armor Class
13 (Leather armor)
Hit Points
33 (6d8 + 6)
Speed
6m
Attributes
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Features
Skills
Deception +4, Persuasion +4, Religion +2
Senses
passive Perception 11
Languages
Any One Language (Usually Common)
Challenge
2 (450 XP)
Abilities
Dark Devotion
The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting
The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy
• 1st level (4 slots): command, inflict wounds, shield of faith
• 2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack
The fanatic makes two melee attacks.
Dagger
Melee Weapon Attack: +4 to hit, reach 1m, one creature. Hit: (1d4 + 2) piercing damage.
Dagger
Ranged Weapon Attack: +4 to hit, reach 4/12m, one creature. Hit: (1d4 + 2) piercing damage.