Cultist
Medium humanoid (any race), any non-good alignment
Armor Class
12 (Leather Armor)
Hit Points 9 (2d8)
Speed 6m
Hit Points 9 (2d8)
Speed 6m
STR
11 (+0)DEX
12 (+1)CON
10 (+0)INT
10 (+0)WIS
11 (+0)CHA
10 (+0)
Skills
Deception +2, Religion +2
Senses passive Perception 10
Languages Any One Language (Usually Common)
Challenge Rating 1/8 (25 XP)
Senses passive Perception 10
Languages Any One Language (Usually Common)
Challenge Rating 1/8 (25 XP)
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: (1d6 + 1) slashing damage.