This small packet contains 1d6 + 4 pinches of dust. You
can use an action to sprinkle a pinch of it over water.
The dust turns a cube of water 3m on a side into one
marble-sized pellet, which floats or rests near where the
dust was sprinkled. The pellet's weight is negligible.
Someone can use an action to smash the pellet
against a hard surface, causing the pellet to shatter and
release the water the dust absorbed. Doing so ends that
pellet's magic.
An elemental composed mostly of water that is
exposed to a pinch of the dust must make a DC 13
Constitution saving throw, taking 10d6 necrotic
damage on a failed save, or half as much damage on a
successful one.
Dust of Dryness
Wondrous item