Keelboat
Size
Gargantuan (12x4m)
Creature Capacity
1 crew, 6 passengers
Cargo Capacity
0.5 tons
Travel Pace
2kmh (48km/day)
STR
16 (+3)
DEX
7 (-2)
CON
13 (+1)
INT
0
WIS
0
CHA
0
Damage Immunities
Poison, psychic
Condition Immunities
Blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Actions
Description
On its turn, the keelboat can take 2 actions, choosing from the options below. It can take only 1 action if it has only one crew. It can't take these actions if it has no crew.
Fire Ballistas
The keelboat can fire its Ballista
Move
The keelboat can use its helm to move with its oars or sails
Hull
Armor Class
15
Hit Points
100
Damage Threshold
10
Control: Helm
Armor Class
12
Hit Points
50
Description
Move up to the speed of one of the ship's movement components, with one 90-degree turn. If the helm is destroyed, the keelboat can't turn.
Movement: Oars
Armor Class
12
Hit Points
100; -1m speed per 20 damage taken
Speed (water)
4m
Movement: Sails
Armor Class
12
Hit Points
50; -1m speed per 20 damage taken
Speed (water)
5m; 3m while sailing into the wind; 7m while sailing with the wind
Weapon: Ballista
Armor Class
15
Hit Points
50
Description
Ranged Weapon Attack: +6 to hit, range 24/96m, one target. Hit: 16 (3d10) piercing damage.
Keelboats typically include a Ballista only when they are equipped for combat.
Keelboats typically include a Ballista only when they are equipped for combat.