Mimic
Size
Medium
Monster Race
Monstrosity (shapechanger)
Alignment
neutral
Armor Class
12 (Natural armor)
Hit Points
58 (9d8 + 18)
Speed
3m
Attributes
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
5 (-3)
WIS
13 (+1)
CHA
8 (-1)
Features
Skills
Stealth +5
Damage Immunities
Acid
Condition Immunities
Prone
Senses
Darkvision 12m, passive perception 11
Challenge
2 (450 XP)
Abilities
Shapechanger
The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn 't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only)
The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only)
While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler
The mimic has advantage on attack rolls against any creature grappled by it.
Actions
Pseudopod
Melee Weapon Attack: +5 to hit, reach 1m, one target. Hit: (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait
Bite
Melee Weapon Attack: +5 to hit, reach 1m, one target. Hit: (1d8 + 3) piercing damage plus (1d8) acid damage.