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Otyugh
Size
Large
Monster Race
Aberration
Alignment
Neutral
Armor Class
14 (Natural Armor)
Hit Points
114 (12d10 + 48)
Speed
6m
Attributes
STR
16 (+3)
DEX
11 (+0)
CON
19 (+4)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Features
Saving Throws
Con +7
Senses
Darkvision 24m, passive perception 11
Languages
Otyugh
Challenge
5 (1,800 XP)
Abilities
Limited Telepathy
The otyugh can magically transmit simple messages and images to any creature within 24m of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.
Actions
Multiattack
The otyugh makes three attacks: one with its bite and two with its tentacles.
Bite
Melee Weapon Attack: +6 to hit, reach 1m, one target. Hit: (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured
Tentacle
Melee Weapon Attack: +6 to hit, reach 2m, one target. Hit: (1d8 + 3) bludgeoning damage plus (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The Otyugh has two tentacles, each of which can grapple one target
Tentacle Slam
The Otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.