Deathlock
Size
Medium
Monster Race
Undead
Alignment
Neutral Evil
Armor Class
12 (15 with mage armor)
Hit Points
36 (8d8)
Speed
6m
Attributes
STR
11 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Features
Saving Throws
Int +3, Cha +5
Skills
Arcana +4, History +4
Damage Resistance
Necrotic; bludgeoning, piercing and slashing from non magical attacks that aren't silvered
Damage Immunities
Posion
Condition Immunities
Exhaustion, poisoned
Senses
Darkvision 12m, passive perception 11
Languages
The languages it knew in life
Challenge
4 (1,100 XP)
Abilities
Innate Spellcasting
The deathlock's innate spellcasting ability is charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: Detect Magic, Disguise Self , Mage Armor
At will: Detect Magic, Disguise Self , Mage Armor
Spellcasting
The deathlock is a 5th-level spellcaster. Its spellcasting ability is charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): Chill Touch, Eldritch Blast, Mage Hand
1st-3rd level (2 3rd-level slots): Arms of Hadar, Dispel Magic, Hold Person, Hunger of Hadar, Invisibility, Spider Climb
Cantrips (at will): Chill Touch, Eldritch Blast, Mage Hand
1st-3rd level (2 3rd-level slots): Arms of Hadar, Dispel Magic, Hold Person, Hunger of Hadar, Invisibility, Spider Climb
Turn Resistance
The deathlock has advantage on saving throws against any effect that turns undead.
Actions
Deathly Claw
Melee Weapon Attack: +4 to hit, reach 1m, one target. Hit: 9 (2d6 +2) necrotic damage.