Ghast
Size
Medium
Monster Race
Undead
Alignment
Chaotic Evil
Armor Class
13
Hit Points
36 (8d8)
Speed
6m
Attributes
STR
16 (+3)
DEX
17 (+3)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Features
Damage Resistance
Necrotic
Damage Immunities
Poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
Darkvision 12m, passive perception 10
Languages
Common
Challenge
2 (450 XP)
Abilities
Stench
Any creature that starts its turn within 1m of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
Turn Defiance
The ghast and any ghouls within 6m of it have advantage on saving throws against effects that turn undead.
Actions
Bite
Melee Weapon Attack: +3 to hit, reach 1m, one creature. Hit: (2d8 + 3) piercing damage.
Claws
Melee Weapon Attack: +5 to hit, reach 1m, one target. Hit: (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success