Shadow
Size
Medium
Monster Race
Undead
Alignment
Chaotic Evil
Armor Class
12
Hit Points
16 (3d8 + 3)
Speed
8m
Attributes
STR
6 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Features
Skills
Stealth +4
Vulnerabilities
Radiant
Damage Resistance
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
Darkvision 12m, passive perception 10
Challenge
1/2 (100 XP)
Abilities
Amorphous
The shadow can move through a space as narrow as 2cm wide without squeezing.
Shadow Stealth
While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
Sunlight Weakness
While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain
Melee Weapon Attack: +4 to hit, reach 1m, one creature. Hit: (2d6 + 2) necrotic damage. The target's strength score is reduced by 1d4 The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later