Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

Spawn of Kyuss
Size
Medium
Monster Race
Undead
Alignment
Chaotic Evil
Armor Class
10
Hit Points
76 (9d8 +36)
Speed
6m
Attributes
STR
16 (+3)
DEX
11 (+0)
CON
18 (+4)
INT
5 (-3)
WIS
7 (-2)
CHA
3 (-4)
Features
Saving Throws
Wis +1
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 12m, passive perception 8
Languages
Understands the languages it knew in life but can't speak
Challenge
5 (1,800 XP)
Abilities
Regeneration
The spawn of Kyuss regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or a body of running water. If the spawn takes acid, fire, or radiant damage, this trait doesn't function at the start of the spawn's next turn. The spawn is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.
Worms
If the spawn of Kyuss is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away, and it loses its Burrowing Worm action.
Actions
Multiattack
The spawn of Kyuss makes two attacks with its claws and uses Burrowing Worm.
Burrowing Worm
A worm launches from the spawn of Kyuss at one humanoid that the spawn can see within 2m of it. The worm latches onto the target's skin unless the target succeeds on a DC: 11 Dexterity saving throw. The worm is a Tiny undead with AC 6, 1 hit point, a 2 (-4) in every ability score, and a speed of 1m. While on the target's skin, the worm can be killed by normal means or scraped off using an action (the spawn can use this action to launch a scraped-off worm at a humanoid it can see within 2m of the worm). Otherwise, the worm burrows under the target's skin at the end of the target's next turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter, the target takes 7 (2d6) necrotic damage per worm infesting it (maximum of 10d6). A worm-infested target dies if it drops to 0 hit points, then rises 10 minutes later as a spawn of Kyuss. If a worm-infested creature is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away.
Claw
Melee Weapon Attack: +6 to hit, reach 1m, one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage.