North Entry -

  • Trapped and Unlocked Strong Wooden Door (20 hp) (slides to one side)
  • T Symbol of Panic: DC 15 to find, DC 15 to disable; affects all targets within 2m, DC 11 save or become frightened for 1d4 rounds
  • Leads to room #2, inhabited by Allip
  • Destroyed

East Entry -

  • Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)
  • Leads to room #4
  • Unlocked

Features -

  • 2 big holes on the north wall created by Ogre Zombies that rushed through the walls.

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