North Entry -
- Trapped and Unlocked Strong Wooden Door (20 hp) (slides to one side)
- T Symbol of Panic: DC 15 to find, DC 15 to disable; affects all targets within 2m, DC 11 save or become frightened for 1d4 rounds
- Leads to room #2, inhabited by Allip
- Destroyed
East Entry -
- Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)
- Leads to room #4
- Unlocked
Features -
- 2 big holes on the north wall created by Ogre Zombies that rushed through the walls.