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  1. Notes

TFC - Room 2

Dungeon Description

North Entry -

  • Locked Strong Wooden Door (DC 25 to open, DC 20 to break; 20 hp)
  • Destroyed

South Entry - 

  • Trapped and Unlocked Strong Wooden Door (20 hp) (slides to one side)
  • Symbol of Panic: DC 15 to find, DC 15 to disable; affects all targets within 2m, DC 11 save or become frightened for 1d4 rounds
  • Leads to room #1
  • Destroyed

Monster -

Treasure - 

  • 100ep
  • 70gp
  • Looted

Features -

  • 2 big holes on the south wall created by Ogre Zombies that rushed through the walls.