North Entry -
- Locked Strong Wooden Door (DC 25 to open, DC 20 to break; 20 hp)
- Destroyed
South Entry -
- Trapped and Unlocked Strong Wooden Door (20 hp) (slides to one side)
- T Symbol of Panic: DC 15 to find, DC 15 to disable; affects all targets within 2m, DC 11 save or become frightened for 1d4 rounds
- Leads to room #1
- Destroyed
Monster -
- Allip
- 2 Ogre Zombies
- Deadly, 2,700 XP
- Dead
Treasure -
- 100ep
- 70gp
- Looted
Features -
- 2 big holes on the south wall created by Ogre Zombies that rushed through the walls.