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  1. Notes

TFC - Room 11

Dungeon Description

North Entry -

  • Trapped and Unlocked Simple Wooden Door (10 hp)
  • Arrow Trap: DC 10 to find, DC 15 to disable; +4 to hit against one target, 1d10 piercing damage
  • Trap is used
  • Leads to room #39

South Entry -

  • Locked Good Wooden Door (DC 20 to open, DC 15 to break; 15 hp)
  • Broken

Features -

  • Spirals of yellow stones cover the floor
  • Someone has scrawled "No escape" on the west wall