North Entry -
- Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20 hp)
- Unlocked
South Entry -
- Trapped and Locked Iron Door (DC 20 to open, DC 30 to break; 60 hp)
- T [Earthmaw Trap: DC 15 to find, DC 10 to disable; +9 to hit against one target, 4d10 piercing damage
- Unlocked and disabled