North Entry -
- Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)
- Leads to room #16
South Entry -
- Trapped and Unlocked Stone Door (60 hp)
- T Contact Poison: DC 15 to find, DC 15 to disable;
affects each creature which touches the trigger, DC
10 save or take 1d10 damage