Octopus
Size
Small
Monster Race
Beast
Alignment
Unaligned
Armor Class
12
Hit Points
3 (1d6)
Speed
1m, swim 6m
Attributes
STR
4 (-3)
DEX
15 (+2)
CON
11 (+0)
INT
3 (-4)
WIS
10 (+0)
CHA
4 (-3)
Features
Skills
Perception +2, Stealth +4
Senses
Darkvision 6m, passive perception 12
Challenge
0 (10 XP)
Abilities
Hold Breath
While out of water, the octopus can hold its breath for 30 minutes.
Underwater Camouflage
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing
The octopus can breathe only underwater.
Actions
Tentacles
Melee Weapon Attack: +4 to hit, reach 1m, one target. Hit: (1d1) bludgeoning damage. The target is grappled (escape dc 10) Until this grapple ends, the octopus can't use its tentacles on another target
Ink Cloud (Recharges after a Short or Long Rest)
A 1m radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.