Orc Hulk
Size
Large
Monster Race
Humanoid (orc)
Alignment
Chaotic Evil
Armor Class
14 (scrap plate)
Hit Points
114 (12d10 + 48)
Speed
8m
Attributes
STR
21 (+5)
DEX
12 (+1)
CON
19 (+4)
INT
5 (-3)
WIS
9 (-1)
CHA
7 (-2)
Features
Saving Throws
Str +8, Con +7
Skills
Athletics +11
Senses
Darkvision 12m, passive perception 14
Languages
Orc but cannot read it
Challenge
5 (1,800 XP)
Abilities
Aggressive
As a bonus action, the Orc can move up to its speed toward a hostile creature that it can see.
Brutal Impact
Whenever the Orc hits a creature no more than one size larger than it with a weapon attack, that target must succeed on a DC 16 strength saving throw or be pushed up to 2m away and knocked prone.
Savage Fury (Recharges on a Rest)
When the Orc is reduced to less than half of its maximum hit points, Rampage rechages. Further, its weapon attacks have disadvantage, hostile creatures have disadvantage against Strength saves it imposes, and it has advantage on Strength saves and ability checks for 1 minute.
Siege Monster
The Orc deals double damage to objects and structures.
Actions
Multiattack
The Orc makes up to two melee attacks. If Savage Fury is active, it makes up to four melee attacks instead.
Greatclub
Melee Weapon Attack: +8 to hit, reach 2m or range 4/12m, one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Boulder
Ranged Weapon Attack: +8 to hit, range 12/48m, one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Rampage (Recharge 5+)
The Orc moves up to its speed, or up to twice its speed while Savage Fury is active. During this movement it doesn't provoke opportunity attacks, can move through the spaces of hostlie creatures, and whenever it moves to space where another creature is within its reach, it can make a melee weapon attack against that creature in this way more than once during this movement.
Reactions
Backlash
Whenever the Orc takes damage while Savage Fury is active, it can make a melee weapon attack against a creature within its reach it can see.