Mummy
Size
Medium
Monster Race
Undead
Alignment
Lawful Evil
Armor Class
11 (Natural Armor)
Hit Points
58 (9d8 + 18)
Speed
4m
Attributes
STR
16 (+3)
DEX
8 (-1)
CON
15 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
12 (+1)
Features
Saving Throws
Wis +2
Vulnerabilities
Fire
Damage Resistance
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
Necrotic, Poisoned
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 12m, passive perception
Languages
The Languages It Knew In Life
Challenge
3 (700 XP)
Actions
Multiattack
The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
Rotting Fist
Melee Weapon Attack: +5 to hit, reach 1m, one target. Hit: (2d6 + 3) bludgeoning damage plus (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the Remove Curse spell or other magic
Dreadful Glare
The mummy targets one creature it can see within 12m of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.