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Goblin Boss
Size
Small
Monster Race
Humanoid (goblinoid)
Alignment
Neutral Evil
Armor Class
17 (chain shirt, shield)
Hit Points
21 (6d6)
Speed
6m
Attributes
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Features
Skills
Stealth +6
Vulnerabilities
Darkvision 12m, passive perception 9
Languages
Common, Goblin
Challenge
1 (200 XP)
Abilities
Nimble Escape
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Multiattack
The goblin makes two attacks with its scimitar. The second attack has disadvantage.
Scimitar
Melee Weapon Attack: +4 to hit, reach 1m, one target. Hit: 5 (1d6 + 2) slashing damage.
Javelin
Melee or Ranged Weapon Attack: +2 to hit, reach 1m or range 6/24m, one target. Hit: 3 (1d6) piercing damage.
Reactions
Redirect Attack
When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 1m of it. The two goblins swap places, and the chosen goblin becomes the target instead.