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Lamia
Size
Large
Monster Race
Monstrosity
Alignment
Chaotic Evil
Armor Class
13 (natural armor)
Hit Points
97 (13d10 + 26)
Speed
6m
Attributes
STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
16 (+3)
Features
Skills
Deception +7, Insight +4, Stealth +3
Senses
Darkvision 12m, passive perception 12
Languages
Abyssal, Common
Challenge
4 (1,100 XP)
Abilities
Innate Spellcasting
The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: Disguise Self (any humanoid form), Major Image
3/day each: Charm Person, Mirror Image, Scrying, Suggestion
1/day: Geas
Actions
Multiattack
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws
Melee Weapon Attack: +5 to hit, reach 1m, one target. Hit: (2d10 + 3) slashing damage.
Dagger
Melee Weapon Attack: +5 to hit, reach 1m, one target. Hit: (1d4 + 3) piercing damage.
Intoxicating Touch
Melee Spell Attack: +5 to hit, reach 1m, one creature. The target is magically cursed for 1 hour Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks