Goristro
Size
Huge
Monster Race
Fiend
Alignment
Chaotic Evil
Armor Class
19 (natural armor)
Hit Points
310 (23d12 + 161)
Speed
8m
Attributes
STR
25 (+7)
DEX
11 (+0)
CON
25 (+7)
INT
13 (+1)
WIS
6 (-2)
CHA
14 (+2)
Features
Saving Throws
Str +13, Dex +6, Con +13, Wis +7
Skills
Perception +7
Damage Resistance
Cold, fire, lightning; and bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 24m, passive perception 17
Languages
Abyssal
Challenge
17 (18,000 XP)
Abilities
Charge
If the goristro moves at least 3m straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC21 Strength saving throw or be pushed up to 20 feet away and knocked prone.
Labyrinthine Recall
The goristro can perfectly recall any path it has traveled.
Magic Resistance
The goristro has advantage on saving throws against spells and other magical effects.
Siege Monster
The goristro deals double damage to objects and structures.
Actions
Multiattack
The goristro makes three attacks: two with its fists and one with its hoof.
Fist
Melee Weapon Attack: +13 to hit, reach 2m, one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Hoof
Melee Weapon Attack: +13 to hit, reach 1m, one target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC: 21 Strength saving throw or be knocked prone.
Gore
Melee Weapon Attack: +13 to hit, reach 2m, one target. Hit: 45 (7d10 + 7) piercing damage.