Spirit Naga
Size
Large
Monster Race
Monstrosity
Alignment
Chaotic evil
Armor Class
15 (natural armor)
Hit Points
75 (10d10 + 20)
Speed
8m
Attributes
STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)
Features
Saving Throws
Dex +6, Con +5, Wis +5, Cha +6
Damage Immunities
Poison
Condition Immunities
Charmed, poisoned
Senses
Darkvision 12m, passive Perception 12
Languages
Abyssal, Common
Challenge
8 (3,900 XP)
Abilities
Rejuvenation
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting
The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
Cantrips (at will): Mage Hand, Minor Illusion, Ray of Frost
1st level (4 slots): Charm Person, Detect Magic, Sleep
2nd level (3 slots): Detect Thoughts, Hold Person
3rd level (3 slots): Lightning bolt, Water Breathing
4th level (3 slots): Blight, Dimension Door
5th level (2 slots): Dominate Person
Cantrips (at will): Mage Hand, Minor Illusion, Ray of Frost
1st level (4 slots): Charm Person, Detect Magic, Sleep
2nd level (3 slots): Detect Thoughts, Hold Person
3rd level (3 slots): Lightning bolt, Water Breathing
4th level (3 slots): Blight, Dimension Door
5th level (2 slots): Dominate Person
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 2m, one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.