Stone Golem
Size
Large
Monster Race
Construct
Alignment
Unaligned
Armor Class
17 (Natural Armor)
Hit Points
178 (17d10 + 85)
Speed
6m
Attributes
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Features
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 24m, passive perception 10
Languages
Understands The Languages Of Its Creator But Can't Speak
Challenge
10 (5,900 XP)
Abilities
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons
The golem's weapon attacks are magical.
Actions
Multiattack
The golem makes two slam attacks.
Slam
Melee Weapon Attack: +10 to hit, reach 1m, one target. Hit: (3d8 + 6) bludgeoning damage.
Slow (Recharge 5-6)
The golem targets one or more creatures it can see within 2m of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.