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Spined Devil
Size
Small
Monster Race
Fiend
Alignment
Lawful Evil
Armor Class
13 (Natural armor)
Hit Points
22 (5d6 + 5)
Speed
4m, fly 8m
Attributes
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
8 (-1)
Features
Damage Resistance
Cold; and bludgeoning, piercing and slashing from nonmagical attacks that arent silvered
Damage Immunities
Fire, poison
Condition Immunities
Poisoned
Senses
Darkvision 24m, passive perception 12
Languages
Infernal, telepathy 24m
Challenge
2 (450 XP)
Abilities
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Flyby
The devil doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Limited Spines
The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.
Bite
Melee Weapon Attack: +2 to hit, reach 1m, one target. Hit: 5 (2d4) slashing damage.
Fork
Melee Weapon Attack: +2 to hit, reach 1m, one target. Hit: 3 (1d6) piercing damage.
Tail Spine
Ranged Weapon Attack: +4 to hit, range 4/16m, one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) fire damage.