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Erinyes
Size
Medium
Monster Race
Fiend (devil)
Alignment
Lawful Evil
Armor Class
18 (Plate)
Hit Points
153 (18d8 + 72)
Speed
6m, fly 12m
Attributes
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)
Features
Saving Throws
Dex +7, Con +8, Wis +6, Cha +8
Damage Resistance
Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
Truesight 24m, passive perception 12
Languages
Infernal, Telepathy 24m
Challenge
12 (8,400 XP)
Abilities
Hellish Weapons
The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
Magic Resistance
The erinyes has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The erinyes makes three attacks
Longsword
Melee Weapon Attack: +8 to hit, reach 1m, one target. Hit: (1d10 + 4) slashing damage plus (3d8) poison damage. two handed
Longsword
Melee Weapon Attack: +8 to hit, reach 1m, one target. Hit: (1d8 + 4) slashing damage plus (3d8) poison damage. one handed
Longbow
Ranged Weapon Attack: +7 to hit, reach 30/120m, one target. Hit: (1d8 + 3) piercing damage plus (3d8) poison damage. The target must succeed on a dc 14 constitution saving throw or be poisoned The poison lasts until it is removed by the Lesser Restoration spell or similar magic
Reactions
Parry
The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.