Dretch
Size
Small
Monster Race
Fiend (demon)
Alignment
Chaotic Evil
Armor Class
11 (natural armor)
Hit Points
18 (4d6 + 4)
Speed
4m
Attributes
STR
11 (+0)
DEX
11 (+0)
CON
12 (+1)
INT
5 (-3)
WIS
8 (-1)
CHA
3 (-4)
Features
Damage Resistance
Cold, Fire, Lightning
Damage Immunities
Posion
Condition Immunities
Posioned
Senses
Darkvision 12m, passive Perception 9
Languages
Abyssal, Telepathy 12m (Works Only With Creatures That Understand Abyssal)
Challenge
1/4 (50 XP)
Actions
Multiattack
The dretch makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +2 to hit, reach 1m, one target. Hit: (1d6) piercing damage.
Claws
Melee Weapon Attack: +2 to hit, reach 1m, one target. Hit: (2d4) slashing damage.
Detid Cloud (1/day)
A 2m radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.