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Yeti
Size
Large
Monster Race
Monstrosity
Alignment
Chaotic Evil
Armor Class
12 (natural armor)
Hit Points
51 (6d10 + 18)
Speed
8m, climb 8m
Attributes
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
7 (-2)
Features
Skills
Perception +3, Stealth +3
Damage Immunities
Cold
Senses
Darkvision 12m, passive perception 13
Languages
Yeti
Challenge
3 (700 XP)
Abilities
Keen Smell
The yeti has advantage on Wisdom (Perception) checks that rely on smell.
Snow Camouflage
The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Multiattack
The yeti can use its Chilling Gaze and makes two claw attacks.
Claw
Melee Weapon Attack: +6 to hit, reach 1m, one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.
Chilling Gaze
The yeti targets one creature it can see within 6m of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target’s saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not Abominable Yetis) for 1 hour.