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Red Abishai
Size
Medium
Monster Race
Fiend (devil)
Alignment
Lawful Evil
Armor Class
22 (natural armor)
Hit Points
255 (30d8 + 120)
Speed
6m, fly 10m
Attributes
STR
23 (+6)
DEX
16 (+3)
CON
19 (+4)
INT
14 (+2)
WIS
15 (+2)
CHA
19 (+4)
Features
Saving Throws
Str +12, Con +10, Wis +8
Skills
Intimidation +10, Perception +8
Damage Resistance
Cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities
Fire, poison
Condition Immunities
Poisoned
Senses
Darkvision 24m, passive Perception 18
Languages
Draconic, Infernal, telepathy 24m
Challenge
19 (22,000 XP)
Abilities
Devil's Sight
Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance
The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons
The abishai’s weapon attacks are magical.
Actions
Multiattack
The abishai can use its Frightful Presence. It also makes three attacks: one with its morningstar, one with its claw, and one with its bite.
Morningstar
Melee Weapon Attack: +12 to hit, reach 1m, one target. Hit: 10 (1d8 + 6) piercing damage.
Claw
Melee Weapon Attack: +12 to hit, reach 1m, one target. Hit : 17 (2d10 + 6) slashing damage.
Bite
Melee Weapon Attack: +12 to hit, reach 1m, one target. Hit: 22 (5d10 + 6) piercing damage plus 38 (7d10) fire damage.
Frightful Presence
Each creature of the abishai’s choice that is within 24m and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the abishai’s Frightful Presence for the next 24 hours.
Incite Fanaticism
The abishai chooses up to four of its allies within 12m of it that can see it. For 1 minute, each of those allies makes attack rolls with advantage and can’t be frightened.
Power of the Dragon Queen
The abishai targets one dragon it can see within 24m of it. The dragon must make a DC 18 Charisma saving throw. A chromatic dragon makes this save with disadvantage. On a successful save, the target is immune to the abishai’s Power of the Dragon Queen for 1 hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.