White Abishai
Size
Medium
Monster Race
Fiend (devil)
Alignment
Lawful Evil
Armor Class
15 (natural armor)
Hit Points
68 (8d8 + 32)
Speed
6m, fly 8m
Attributes
STR
16 (+3)
DEX
11 (+0)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
13 (+1)
Features
Saving Throws
Str +6, Con +7
Damage Resistance
Bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities
Cold, fire, poison
Condition Immunities
Poisoned
Senses
Darkvision 24m, passive Perception 11
Languages
Draconic, Infernal, telepathy 24m
Challenge
6 (2,300 XP)
Abilities
Devil's Sight
Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance
The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons
The abishai’s weapon attacks are magical.
Reckless
At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack
The abishai makes two attacks: one with its longsword and one with its claw.
Longsword
Melee Weapon Attack: +6 to hit, reach 1m, one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Claw
Melee Weapon Attack: +6 to hit, reach 1m, one target. Hit: 8 (1d10 + 3) slashing damage.
Bite
Melee Weapon Attack: +6 to hit, reach 1m, one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.
Reactions
Vicious Reprisal
In response to taking damage, the abishai makes a bite attack against a random creature within 1m of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.