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Barghest
Size
Large
Monster Race
Fiend (shapechanger)
Alignment
Neutral Evil
Armor Class
17 (natural armor)
Hit Points
90 (12d10 + 24)
Speed
12m (6m in Goblinoid form)
Attributes
STR
19 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Features
Skills
Deception +4, Intimidation +4, Perception +5, Stealth +4
Damage Resistance
Cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
Acid, poison
Condition Immunities
Poisoned
Senses
Blindsight 12m, darkvision 12m, passive Perception 15
Languages
Abyssal, Common, Goblin, Infernal, telepathy 12m
Challenge
4 (1,100 XP)
Abilities
Shapechanger
The barghest can use its action to polymorph into a goblinoid or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The barghest reverts to its true form if it dies.
Fire Banishment
When the barghest starts its turn engulfed in flames that are at least 2m high or wide, it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragon’s breath or a Fireball spell) don’t have this effect on the barghest.
Keen Smell
The barghest has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting
The barghest’s innate spellcasting ability is Charisma (spell save DC 12). The barghest can innately cast the following spells, requiring no material components:

At will: Levitate, Minor Illusion, Pass Without Trace
1/day each: Charm Person, Dimension Door, Suggestion
Actions
Bite
Melee Weapon Attack (true form only): +6 to hit, reach 1m, one target. Hit: 13 (2d8 + 4) piercing damage.
Claws
Melee Weapon Attack. +6 to hit, reach 1m, one target. Hit: 8 (1d8 + 4) slashing damage.