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Bulezau
Size
Medium
Monster Race
Fiend (demon)
Alignment
Chaotic Evil
Armor Class
14 (natural armor)
Hit Points
52 (7d8 + 21)
Speed
8m
Attributes
STR
15 (+2)
DEX
14 (+2)
CON
17 (+3)
INT
8 (-1)
WIS
9 (-1)
CHA
6 (-2)
Features
Damage Resistance
Cold, fire, lightning
Damage Immunities
Poison
Condition Immunities
Charmed, frightened, poisoned
Senses
Darkvision 24m, passive Perception 9
Languages
Abyssal, telepathy 12m
Challenge
3 (700 XP)
Abilities
Rotting Presence
When any creature that isn’t a demon starts its turn within 6m one or more bulezaus, that creature must succeed on a DC 13 Constitution saving throw or take 1d6 necrotic damage plus 1 necrotic damage for each bulezau within 6m of it.
Standing Leap
The bulezau’s long jump is up to 4m and its high jump is up to 2m, with or without a running start.
Sure-Footed
The bulezau has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Barbed Tail
Melee Weapon Attack: +4 to hit, reach 1m, one target. Hit: 8 (1d12 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned until the disease ends. While poisoned in this way, the target sports festering boils, coughs up flies, and sheds rotting skin, and the target must repeat the saving throw after every 24 hours that elapse. On a successful save, the disease ends. On a failed save, the target’s hit point maximum is reduced by 4 (1d8). The target dies if its hit point maximum is reduced to 0.