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Canoloth
Size
Medium
Monster Race
Fiend (yugoloth)
Alignment
Neutral Evil
Armor Class
16 (natural armor)
Hit Points
120 (16d8 + 48)
Speed
10m
Attributes
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
5 (-3)
WIS
17 (+3)
CHA
12 (+1)
Features
Skills
Investigation +3, Perception +9
Damage Resistance
Cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
Acid, poison
Condition Immunities
Poisoned
Senses
Darkvision 12m, truesight 24m, passive Perception 19
Languages
Abyssal, Infernal, telepathy 12m
Challenge
8 (3,900 XP)
Abilities
Dimensional Lock
Other creatures can’t teleport to or from a space within 12m of the canoloth. Any attempt to do so is wasted.
Magic Resistance
The canoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons
The canoloth’s weapon attacks are magical.
Uncanny Sense
The canoloth can’t be surprised while it isn’t incapacitated.
Actions
Multiattack
The canoloth makes two attacks: one with its tongue or its bite and one with its claws.
Bite
Melee Weapon Attack: +7 to hit, reach 1m, one target. Hit: 25 (6d6 + 4) piercing damage.
Claws
Melee Weapon Attack: +7 to hit, reach 1m, one target. Hit: 15 (2d10 + 4) slashing damage.
Tongue
Ranged Weapon Attack: +7 to hit, range 6m, one target. Hit: 17 (2d12 + 4) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 6m toward the canoloth, and restrained until the grapple ends. The canoloth can grapple one target at a time with its tongue.