Horned Devil
Size
Large
Monster Race
Fiend (devil)
Alignment
Lawful Evil
Armor Class
18 (natural armor)
Hit Points
178 (17d10 + 85)
Speed
4m, fly 12m
Attributes
STR
22 (+6)
DEX
17 (+3)
CON
21 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
17 (+3)
Features
Saving Throws
Str +10, Dex +7, Wis +7, Cha +7
Damage Resistance
Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
Darkvision 24m, passive Perception 13
Languages
Infernal, Telepathy 24m
Challenge
11 (7,200 XP)
Abilities
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
Fork
Melee Weapon Attack: +10 to hit, reach 2m, one target. Hit: (2d8 + 6) piercing damage.
Tail
Melee Weapon Attack: +10 to hit, reach 2m, one target. Hit: (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing
Hurl Flame
Ranged Spell Attack: +7 to hit, reach 30m, one target. Hit: (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire