Crokek'toeck
Size
Gargantuan
Monster Race
Fiend (demon)
Alignment
Chaotic Evil
Armor Class
15 (natural armor)
Hit Points
297 (17d20 + 119)
Speed
12m, swim 12m
Attributes
STR
28 (+9)
DEX
10 (+0)
CON
24 (+7)
INT
6 (-2)
WIS
10 (+0)
CHA
13 (+1)
Features
Saving Throws
Con +12, Wis +5
Damage Resistance
Cold, fire, lightning; bludgeoning, piercing, and slashing that is nonmagical
Damage Immunities
Poison
Condition Immunities
Charmed, frightened, poisoned
Senses
Darkvision 24m, passive Perception 10
Languages
understands Abyssal but can't speak
Challenge
14 (11,500 XP)
Abilities
Amphibious
Crokek'toeck can breathe air and water.
Magic resistance
Crokek'toeck has advantage on saving throws against spells and other magical effects.
Magic Weapons
Crokek'toeck's weapon attacks are magical.
Secure Memory
Crokek'toeck is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts.
Standing Leap
Crokek'toeck's long jump is up to 12m and its high jump is up to 6m, with or without a running start.
Actions
Bite
Melee Weapon Attack: +14 to hit, reach 3m, one target. Hit: 44 (10d6 + 9) piercing damage.
Disgorge Allies (Recharge 6)
Crokek'toeck opens its mouth and disgorges 1d4 Barlguras, 3d6 Gnolls led by 1 Gnoll Fang of Yeenoghu, 6d6 Dretches, or 1d3 Vrocks. Each creature it disgorges appears in an unoccupied space within 6m of Crokek'toeck's mouth, or the next closest unoccupied space.