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Dherholoth
Size
Medium
Monster Race
Fiend (yugoloth)
Alignment
Neutral Evil
Armor Class
15 (natural armor)
Hit Points
119 (14d8 +56)
Speed
6m
Attributes
STR
17 (+3)
DEX
10 (+0)
CON
19 (+4)
INT
7 (-2)
WIS
10 (+0)
CHA
9 (-1)
Features
Saving Throws
Str +6
Damage Resistance
Cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
Acid, poison
Condition Immunities
Poisoned
Senses
Blindsight 12m, darkvision 12m, passive Perception 10
Languages
Abyssal, Infernal, telepathy 12m
Challenge
7 (2,900 XP)
Abilities
Innate Spellcasting
The dhergoloth’s innate spellcasting ability is Charisma (spell save DC 10). It can innately cast the following spells, requiring no material components:

At will: Darkness, Fear
3/day: Sleep
Magic Resistance
The dhergoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons
The dhergoloth’s weapon attacks are magical.
Actions
Multiattack
The dhergoloth makes two claw attacks.
Claw
Melee Weapon Attack: +6 to hit, reach 1m, one target. Hit: 12 (2d8 + 3) slashing damage.
Flailing Claws (Recharge 5-6)
The dhergoloth moves up to its walking speed in a straight line and targets each creature within 1m of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) slashing damage.
Teleport
The dhergoloth magically teleports, along with any equipment it is wearing or carrying, up to 12m to an unoccupied
space it can see.